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That’s what incidental dialogue is-the choice to listen or not. It’s an extraneous piece of tangential background noise that you can tune into, and in the process, it transforms into something interesting, or funny, or dark, that you otherwise wouldn’t have experienced. “God bless that ‘Nigma and his ‘electronic account system.’ Makes me feel bad for all the times I cornered nerds in high school and made ‘em eat their glasses.”ĭeveloper Rocksteady deliberately position them along your obvious route to reduce the chance of missing this piece of table-laying context, but crucially, you don’t have to pay attention. But Riddler’s Boys? We are getting paid.” “You’re damn right we are,” says another.
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Two-Face’s boys spent the night robbing banks and they ain’t getting paid. At the very start of Batman: Arkham Knight’s Catwoman-starring downloadable episode, a trio of Riddler’s guards block the hallway. Oh God, they’re coming! Why am I standing here making an audio log? I don’t have time for this!”Īnd incidental dialogue isn’t always incidental. “I’m so scared and alone, I must find a way off this ship. In one section set inside a crashed alien craft you find a conveniently placed recorded messages that plays: Where Dishonored iterates, South Park: The Stick of Truth satirises the idea of them.
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Dishonored mixes methods with The Heart, an equippable item you point at people and objects in the world to learn about them.įor a Courtesan it might say: “On the first day of the Month of Rain, she means to throw herself from the roof.” For the Hound Pits Pub: “The ale here is sweetened with honey to hide the taste of river brine.” For a City guard: “He taught himself how to read,” or “He stinks of river mud and beer,” or “When not at his post, he searches for his sister, missing a week now.” It benefits for its brevity, a sentence or two of enigmatic description that has the capacity to completely alter how you view someone or something. But I’m bored of stumbling across a recorded message where a scientist tells you exactly where he stashed the power-up. This form of incidental dialogue has reached peak saturation in recent years because it’s an easy way for developers to tell ancillary stories without interrupting the player. Completing each mission is an XP boost and a few new pieces of gear for me, and a life-changing event for them. I’m not just crossing off a to-do list visualised as one of those floating holograms Ubisoft loves, but sending reverberations through the community. To see you all working so hard to bring the city back to life.
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But the last couple of weeks working with you people has really cracked the chains around my hard little heart. I don’t cry at long distance phone commercials like some people round here. “OK OK, I wanna raise a glass right here. When I first arrived this former post office was a ghost town (or ‘ghost office’), but after upgrading its medical wing with a nice new clinic, everyone has a lot to say. Take the group raising a glass in the Base of Operations. Incidental dialogue in The Division also changes in line with your actions. If you didn’t crush a bunch of people with scaffolding and cause mass panic you’d never hear the ensuing relationship crisis.
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Hitman does something Chaos Theory doesn’t: react to your choices. I have a real excuse now and.no it doesn’t mean all the others were fake excuses.”
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Why do you always go to that? It’s always the drinking with you. Look it up on the news.No! I haven’t been drinking. Uh, I have no idea when we’re gonna leave.Honey, no, I - No I’m not making this up. Uh, I’m stuck right they just totally locked this down. After collapsing a lighting rig in the Parisian fashion venue, for instance, you can head to a fountain in the grounds and find a man chatting on his phone: The hundreds of low-priority lines in its first episode aren’t just sonic filler but threads to pull on and pursue to their natural conclusion. In terms of believability, however, I’m not sure I quite buy poetic patrolmen who walk around embassies in the dark going, “Nothing here but ghosts and shadows.” Hitman, conversely, folds authenticity into its non-essential gags. These particular exchanges use comedy to cut through the heavy atmosphere and ease the pressure, and I love them.